How To Play:-
Ludo is considered as a standout amongst other board games and is played by many people in their leisure times. Ludo is like the round of Pachisi which is started in India around the sixth century. Ludo can be played by 2 or 4 players where the players need to race their individual tokens from the beginning to the completing point as per the number that surfaces when the dice is rolled.
Two, three, or four may play. Toward the start of the game, a player's tokens are out of play and arranged in one of the big corner regions of the board in the player's colour.
Each player rolls the dice, a player must roll a 6 to start.
Once a player has at least one tokens in play, he chooses a token and pushes it ahead along the track the number of squares shown by the dice roll. In the event that a player rolls a 6, he may decide to propel a token as of now in play, or then again, he may enter another of his tokens into dynamic play.
The moving of a 6 wins the player an extra move in that move turn. On the off chance that the extra move brings about a 6 once more, the player acquires an extra reward roll. On the off chance that the third roll is additionally a 6, the player may not move a token and the move turn promptly goes to the following player. Players should consistently move a token as indicated by the dice value rolled, and if no move is conceivable, pass their chance to the following player.
If a piece arrives on a similar space as another bit of a similar colour, the moving piece must take the previous space.
If a player's piece arrives on another of their own pieces, they are multiplied and structure a "square" which can't be passed by any rival's pieces. Or on the other hand in certain varieties may just be passed by rolling a 6.
Doubled pieces may move a large portion of the number if a much number is tossed for example move 2 spaces if a 4 is tossed.
A multiplied piece may catch another multiplied piece. A board may have just four spaces in each "home segment". Every one of the four of a player's pieces must completion in these spaces for the player to have completed the game.
A piece must be moved onto the home by a definite toss. The primary individual to move every one of the 4 pieces into the home successes.
Refer and Earn
With the referral codes, players can make private space to play Ludo CashMan and begin winning the match.
- Confirm your phone number.
- Offer your referral code with your friends.
- Make sure that they also confirm their phone number.
- Get a reward each time they begin playing the Ludo CashMan.
2 Player (1 Winner )
4 Player (2 Winner )
|Room Entry||1st Winner||2nd Winner|